any part of Lamarre’s framework feel Question

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any part of Lamarre’s framework feels dense, consider these foundational questions for peer discussion:1. The "Animetic Machine": How does Lamarre distinguish the physical labor of the animator stacking cels from the digital compositing used in post-cell anime? Does digital software create a "true" multiplanar effect or a new kind of cinematism?2. Parallax vs. Perspective: When a background pans slower than a character layer in an anime, how do we psychologically separate that from a standard Hollywood camera pan? At what point does a layered slide feel "flat" versus "deep"?3. Murakami's Context: Does Murakami’s Superflat flatten out the historical/industrial realities of studio production (like low pay, cel reuse, and limited-animation economy) that actually forced flatness onto early anime?

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